The following recommendations and requirements are for any system running Vizible Presentation Designer, Vizible Presenter, or Vizible Attendee.
The following recommendations and requirements are for any system running Vizible Presentation Designer, Vizible presenter, or Vizible attendee.
To attend Vizible sessions, you can use either a desktop PC with no headset, HTC Vive, Oculus Rift, or WorldViz Projection VR system.
Hardware Requirements
Minimum
- Operating system: Windows 7, 8, 8.1, or 10 (requires a 64bit OS)
- CPU: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
- Memory: 4 GBGPU - GTX 1070
- Hard drive: 1.8 GB free
Recommended
- Operating system: Windows 10 64bit
- CPU: Intel™ Core™ i7-4790K Memory - 16 GB
- Graphics hardware: GTX 1080
- Hard drive: 5.0 GB free
- Audio: 7.1 Channel surround sound headset
You may also want to take a look at the requirements/recommendations for your specific headset.
HTC Vive minimum specs
Oculus minimum specs
Network Requirements
Ports
The minimum requirements for running Vizible off the cloud are the following open ports:
- Port 443 for outbound TCP (used for viewing the Website as well as connecting to our Presentation servers)Port 443 for outbound UDP (alternatively one of the ports 80, 5005, or 46889 for outbound UDP)
- All TCP communication runs over SSL. All previously supported firewall configurations from the beta and alpha releases remain supported.
For self-hosted/Appliance users only (optional):
- Port 1900 for UDP inbound to the client machineSupport for UDP multicast on your local network.
- SSDP (Port 1900) is used to automatically discover Appliances/Presentation Servers on the network. SSDP is the standard service discovery port/protocol used by windows and other major services (Chrome uses it to find displays on your network) and is enabled/disabled when you allow your computer to find things such as printers, etc on a network. It is completely optional and the servers IP can be configured manually if desired.
Latency
Generally the lower the better. Higher ping rates increase the experience of latency for other participants, but don’t impact local behavior in any serious way. We’ve run internationally with few noticeable issues. Provided your ping times take < 0.8ms you should have a good experience.
Packet Loss
We currently have some issues with large packet loss. Generally this would be loss in the range of 20% though this is also affected by your latency. We’re still working to improve tolerance and to narrow down acceptable range. If you’re using this over a wireless router it’s best to make sure that you have a strong signal.